THE NITTY
GRITTY.
Friendship has consequences.
01.
KNOW YOUR PEOPLE.
Everyone privately submits clues: inside jokes, names, memories, embarrassing moments, and phrases your group knows best. No one sees who wrote what.
02.
TALK FAST. PASS FASTER.
Describe the clue to your own team without saying what's written. When your team guesses correctly, tap GOT IT and immediately pass the phone to the opposing team. The timer never stops during a normal handoff.
03.
DON'T GET OINKED.
The buzzer can go off at any moment. The team NOT holding the phone when it sounds scores one point. First team to 11 points wins.
04.
NO FUNNY BUSINESS.
You cannot say any word appearing in the clue or variations of those words. No spelling, initials, acronyms, letter hints, rhymes, sound-alikes, translations, or hints about the number of words, letters, or syllables.
Acting, gestures, impressions, pointing, and general descriptions are allowed.
A player from the opposing team serves as the Ref and watches for violations. If the Ref calls FOUL, the round ends immediately and the opposing team scores exactly one point.
05.
ONE SKIP. NO TAKEBACKS.
Each clue giver gets one skip per turn. Skipping gives that player a new clue without passing the phone.
Every clue is permanently removed from the current game's pool once displayed, whether guessed, skipped, or interrupted by the buzzer.
06.
RUNNING DRY?
Between rounds, everyone, including the host, can privately add more clues from their own phones. The host can see how many unused clues remain. If the pool runs out, the game pauses without awarding a point until more clues are added.
Friendship has consequences.